import physics_engine as cinematic from studio_lighting import RimLight, SpotLight class GourmetBurger: def __init__(self): self.state = "assembled" self.ingredients = [ "toasted_brioche_bun", "wagyu_patty", "molten_cheddar", "crispy_lettuce", "heirloom_tomato", "secret_sauce_droplets" ] def trigger_explosion(self): """ Executes the slow-motion deconstruction effect. """ self.state = "mid-air_burst" for item in self.ingredients: # Applying physics for the "flying" effect item.apply_force(direction="outward", velocity="slow_motion") item.render_texture(quality="hyper_detailed") # Suspends liquid particles in 3D space cinematic.suspend_fluids(type="sauce", density="high_viscosity") # Environment Configuration scene = cinematic.Scene(background="dark_studio_charcoal") scene.add_lighting([ RimLight(intensity=0.8, color="warm_gold"), SpotLight(target="patty_texture", focus="ultra_sharp") ]) # Execute the render burger = GourmetBurger() burger.trigger_explosion() render_output = scene.capture(style="cinematic_advertising", realistic=True)
python import physics_engine as cinematic from studio_lighting import RimLight, SpotLight class GourmetBurger: def __init__(self): self.state = "assembled" self.ingredients = [ "toasted_brioche_bun", "wagyu_patty", "molten_cheddar", "crispy_lettuce", "heirloom_tomato", "secret_sauce_droplets" ] def trigger_explosion(self): """ Executes the slow-motion deconstruction effect. """ self.state = "mid-air_burst" for item in self.ingredients: # Applying physics for the "flying" effect item.apply_force(direction="outward", velocity="slow_motion") item.render_texture(quality="hyper_detailed") # Suspends liquid particles in 3D space cinematic.suspend_fluids(type="sauce", density="high_viscosity") # Environment Configuration scene = cinematic.Scene(background="dark_studio_charcoal") scene.add_lighting([ RimLight(intensity=0.8, color="warm_gold"), SpotLight(target="patty_texture", focus="ultra_sharp") ]) # Execute the render burger = GourmetBurger() burger.trigger_explosion() render_output = scene.capture(style="cinematic_advertising", realistic=True)