Scene: ORNATE BOX DIORAMA — AUTO-THEME MASTER PROMPT ======================== SMART VARIABLE GUIDE THEME_LOCATION = Cyberpunk pub AUTO RULES: • If THEME_LOCATION is filled → automatically infer: PRIMARY_ACTIVITY STAIR_TYPE CEILING_DETAILS THEME_MATERIAL_STYLE PROP_LIST THEME_LIGHT_SOURCE BASE_MATERIAL_COLOR THEME_PALETTE FOCAL_SUBJECT All inferred values must be logically consistent with THEME_LOCATION. • If THEME_LOCATION is blank → first invent a visually rich miniature environment theme, assign it to THEME_LOCATION, then automatically infer all other variables from it. • Always prioritize strong environmental storytelling, believable materials, and handcrafted miniature realism when inferring values. ======================== SUBJECT: A two-level miniature THEME_LOCATION where the ornate open box itself forms the architecture, the base container acting as the full ground floor chamber with the box walls serving directly as the structural walls. The sides of the box must contain functional doors and windows, with the front-facing side featuring a wide open doorway and visible windows. No side of the box may be removed, cut away, or missing. The box height:width:length ratio is 1:4:7 (the width four times the height). The scene features PRIMARY_ACTIVITY actively interacting with the environment. The structure must be fully integrated into the box material itself — not a room inserted inside, not a display frame, not a cutaway model. The ground floor must be constructed from the same material as the box exterior. ENVIRONMENT: The base of the ornate box forms the ground floor surface and foundation. Its interior sides transform into the architectural walls containing carved doorways and window openings seamlessly cut into the box sides and aligned with exterior ornamentation. A mezzanine or upper level is built above with structural elements attached directly to the box walls and connected via STAIR_TYPE. The inside of the open lid functions as the vaulted ceiling decorated with CEILING_DETAILS. DETAILS: Intricately carved ornate box styled according to THEME_MATERIAL_STYLE. Exterior ornamentation must continue logically into interior architecture. Doors and windows must be precisely cut into the box sides following decorative carving patterns. Include believable miniature structural joins where beams meet the container walls. Include ultra-fine theme-specific props such as PROP_LIST. Include floating dust, micro-surface wear, tactile handcrafted realism, and environmental storytelling details. STYLE: Ultra-realistic cinematic miniature diorama photography, museum-grade handcrafted realism, extreme macro detail, physically believable materials, strong architectural integration of container and structure. LIGHTING: Primary lighting motivated by THEME_LIGHT_SOURCE combined with subtle environmental secondary lighting entering through box windows and openings. Volumetric dus
场景: 华丽的盒子立体模型 — 自动主题主提示 ======================== 智能变量指南 THEME_LOCATION = 赛博朋克酒吧 自动规则: • 如果 THEME_LOCATION 已填写 → 自动推断: PRIMARY_ACTIVITY STAIR_TYPE CEILING_DETAILS THEME_MATERIAL_STYLE PROP_LIST THEME_LIGHT_SOURCE BASE_MATERIAL_COLOR THEME_PALETTE FOCAL_SUBJECT 所有推断值必须与 THEME_LOCATION 逻辑一致。 • 如果 THEME_LOCATION 为空 → 首先构思一个视觉丰富的微缩环境主题,将其赋值给 THEME_LOCATION,然后自动推断所有其他变量。 • 在推断值时,始终优先考虑强大的环境叙事、可信的材料和手工制作的微缩真实感。 ======================== 主题: 一个两层微缩的 THEME_LOCATION,其中华丽的开放式盒子本身构成了建筑,底部容器作为完整的底层空间,盒子壁直接用作结构墙。盒子的侧面必须包含功能性门窗,正面则设有一个宽阔的开放式门口和可见的窗户。盒子的任何一侧都不得被移除、切掉或缺失。盒子的长宽高比例为 1:4:7(宽度是高度的四倍)。场景中 PRIMARY_ACTIVITY 正在积极地与环境互动。结构必须完全融入盒子材料本身 — 而不是插入其中的房间,不是展示框,也不是剖面模型。底层必须由与盒子外部相同的材料建造。 环境: 华丽盒子的底部构成底层表面和地基。其内部侧面转化为建筑墙壁,其中包含雕刻的门道和窗户开口,这些开口无缝地切入盒子侧面并与外部装饰对齐。一个夹层或上层建造在上方,结构元素直接连接到盒子墙壁,并通过 STAIR_TYPE 连接。打开的盖子内部用作拱形天花板,并装饰有 CEILING_DETAILS。 细节: 根据 THEME_MATERIAL_STYLE 风格雕刻的精美华丽盒子。外部装饰必须逻辑地延续到内部建筑中。门窗必须根据装饰雕刻图案精确地切入盒子侧面。包含可信的微缩结构连接,例如横梁与容器墙壁的连接处。包含超精细的主题特定道具,例如 PROP_LIST。包含漂浮的灰尘、微表面磨损、触感手工真实感和环境叙事细节。 风格: 超逼真的电影级微缩立体模型摄影、博物馆级手工真实感、极致微距细节、物理可信材料、容器与结构的高度建筑整合。 照明: 主要照明由 THEME_LIGHT_SOURCE 驱动,并结合通过盒子窗户和开口进入的微妙环境次级照明。体积感灰尘