[THEME] = "Enter a theme here" Make a wide cinematic fantasy game environment illustration inspired by [THEME]. Use a distant environment-focused camera with an expansive sense of scale and exploration. Set the scene as a vast open world shaped entirely by the logic, atmosphere and materials implied by [THEME]. Show a monumental sky feature or celestial presence that visually defines the world and reinforces the theme. Let the terrain, colors, surface forms and horizon geometry emerge naturally from [THEME] without explicit constraints. Keep the environment uninhabited with no characters, creatures, vehicles or structures. Use soft, immersive lighting appropriate to the world, favoring mood and scale over realism. Apply game-style atmospheric perspective to suggest depth, distance and exploration. Compose the scene to feel like a high-budget open-world game vista rather than a photograph. Ensure the final image feels serene, epic and discovery-driven, clearly readable as a game world shaped by [THEME].
[THEME] = "在此输入主题" 创作一幅受 [THEME] 启发的宽幅电影级奇幻游戏环境插画。 使用以环境为中心的远景镜头,营造广阔的尺度感和探索感。 将场景设定为一个完全由 [THEME] 所暗示的逻辑、氛围和材质塑造的广阔开放世界。 展示一个宏伟的天空特征或天体存在,以视觉方式定义世界并强化主题。 让地形、色彩、地表形态和地平线几何形状自然地从 [THEME] 中浮现,不受明确限制。 保持环境无人居住,没有角色、生物、车辆或建筑物。 使用适合该世界的柔和、沉浸式照明,偏重氛围和尺度而非真实感。 应用游戏风格的大气透视,以暗示深度、距离和探索感。 构图应使其感觉像一个高预算开放世界游戏的远景,而非一张照片。 确保最终图像感觉宁静、史诗且充满探索驱动力,清晰地展现为一个由 [THEME] 塑造的游戏世界。