Please create a high-completion, high-consistency "Character Archive Board" suitable for serialized release based on the [Theme / Worldview / Character Setting].
This is not an ordinary character illustration or a single character poster, but an official character setting overview combining "main character display + skill action display + expression setting + three-view drawing description + weapon and equipment display + color palette description + brand title system". The overall image should look like a standard display page in a game art book, character data page, project proposal board, or IP visual development document, possessing both character charm and a clear sense of information organization and setting description.
【Basic Settings】
- Theme / Worldview: 【Theme】
- Project Name / Brand Name: 【Brand Name】
- Character Name: 【Character Name】
- Identity / Profession / Faction: 【Character Identity】
- Core Temperament: 【Character Temperament, e.g., cold, elegant, heroic, wild, mysterious, fierce】
- Combat Position: 【Combat Position, e.g., warrior, knight, mage, assassin, gunman, guardian】
- Weapon Type: 【Weapon Type】
- Elemental Attribute / Ability Direction: 【Ability Direction】
- Main Color: 【Main Color】
- Auxiliary Color: 【Auxiliary Color】
- Accent Color: 【Accent Color】
- Style Direction: 【Style Direction, e.g., anime game original art, light impasto character setting, fantasy epic, future sci-fi, oriental fantasy】
- Aspect Ratio: 【Aspect Ratio, recommended 3:2 landscape】
【Auto-Completion Rules】
If the user has not filled in the complete basic character settings, or if some fields are empty, please do not stop generating, but instead automatically deduce and complete a set of complete, reasonable, and unified character settings based on the 【Theme】【Worldview】【Character Identity】【Combat Position】【Weapon Type】【Ability Direction】【Main Color】【Style Direction】.
During auto-completion, you should prioritize generating the following content and ensure logical consistency among them:
- Character gender tendency
- Age sense (youth / young adult / adult / mature)
- Body type characteristics (slender, muscular, light, burly)
- Facial temperament (calm, sharp, gentle, wild, noble, mysterious)
- Hairstyle and hair color
- Clothing structure (robe, armor, cloak, light outfit, uniform, formal dress, techwear)
- Armor and accessory ratio
- Weapon appearance style
- Skill effect form
- Expression tendency
- Clothing and equipment details in the three-view drawing
Auto-completion is not a random patchwork, but forming a unified scheme around the same character positioning. The final character must have clear recognizability and highly match the worldview, profession, color scheme, and combat style.
【Auto-Combination Suggestion Logic】
When the user has not explicitly filled in character details, please prioritize combining the basic character settings according to the following logic:
1. Determine the general direction of the character based on the 【Worldview】, such as fantasy, sci-fi, oriental fantasy, steampunk, future city, mythological epic;
2. Determine the character's body type, clothing structure, armor degree, and weapon temperament based on the 【Character Identity / Combat Position】;
3. Determine the skill action form, effect trajectory, combat posture, and equipment details based on the 【Weapon Type / Ability Direction】;
4. Determine the clothing color scheme, weapon material, energy color, and overall visual recognition based on the 【Main Color / Auxiliary Color / Accent Color】;
5. Unify the character's facial shaping, clothing language, light and shadow processing, and module expression based on the 【Style Direction】.
If the user only provides a small number of keywords, a complete character setting should also be automatically generated. For example:
- Only given "Flame Female Knight" -> Automatically complete the age sense, cloak, red-gold-black color scheme, spear or greatsword, flame skill effects, heroic expression;
- Only given "Ice Prince" -> Automatically complete the blue-silver-white color scheme, light armor or ceremonial armor, longsword or scepter, ice crystal skills, calm demeanor.
【Image Structure Requirements】
The entire image uses a landscape character setting description board layout, organizing the image with a "left main, right auxiliary" structure:
1. Left main visual area:
- Place a high-completion large-size main character standing illustration as the visual core of the entire image
- The character's posture is complete, with strong recognizability and character charm
- Details of clothing, armor, cloak, patterns, accessories, weapons are clear
- The character should reflect clear professional attributes and worldview affiliation
- Can include a small amount of faded character virtual shadows or background auxiliary outlines to enhance layering, but must not overshadow the main subject
2. Top-left title and introduction area:
- Display a large English title or series title, such as the series name / brand name the character belongs to
- Paired with the character's Chinese name, subtitle, faction, profession, or identity tags
- Add a brief character background introduction text to create a data page feel
- Title typography is concise and powerful, with a brand visual system feel
3. Top-right skill display area:
- Display a set of small character skill action images, numbering about 4~6
- Including action moments such as dash, slash, casting, burst, ultimate skill, area attack
- Each action should retain character recognition features and skill effect styles
- The skill module should look like an action breakdown display or combat illustration
4. Middle-right expression display area:
- Display about 4 character head expressions
- Such as calm, angry, surprised, contemplative, sneering, eyes closed
- The expression images should be unified in style with the main standing illustration, used to supplement the layers of the character's personality
5. Bottom three-view drawing area:
- Display the character's front, side, and back three-view drawings
- Used to clearly explain the clothing structure, cloak outline, armor design, back of the hairstyle, shoe and boot design
- The three-view drawings should be relatively neat, clear, and unified, like a formal setting draft
6. Right-side weapon and additional settings area:
- Display the character's main weapon separately, adding partial breakdowns or multiple angles when necessary
- Paired with a brief weapon name and descriptive text
- Can include small supplementary elements such as faction emblems, element icons, character crests
7. Color palette area:
- Use 3~5 color blocks to display the character's main color scheme system
- The color palette should be consistent with the character's clothing, weapon, and effect colors
- Strengthen the character's visual recognizability
【Visual Style Requirements】
- The overall background is mainly light gray-white, fog white, and cool white, clean and restrained, with ample white space
- The page has the temperament of an official art book, game data page, and character specification board
- The image has both a exquisite illustration feel and a rational typography and manual feel
- Module boundaries are clear, layout alignment is explicit, and information zoning is reasonable
- The main subject is finely drawn, and the styles of expressions, actions, weapons, and three-view drawings are unified
- Light and shadow are clean, do not be overly realistic or overly heavy
- Maintain a light UI feel, modern feel, brand feel, and proposal feel
- Do not make it into a messy collage, nor an overly flashy poster
【Output Target】
Generate a character setting archive board suitable for serialized reuse, allowing viewers to see at a glance the character's image, professional positioning, skill style, equipment characteristics, and worldview affiliation. The overall work must simultaneously possess "strong visual appeal" and "high information organization".
【Execution Principles】
- If the user fills in completely, prioritize faithful execution of the user's settings;
- If the user only fills in partial content, complete the missing fields;
- If the user fills in very little, automatically combine a complete set of basic character settings;
- Whether manually set or automatically completed, the final character must have a unified, complete, and serially expandable visual logic.
请根据【主题 / 世界观 / 角色设定】,创作一张高完成度、高统一性、适合系列化发布的「角色设定档案板 / Character Archive Board」。
这不是普通角色插画,也不是单张立绘海报,而是一张结合“主立绘展示 + 技能动作展示 + 表情设定 + 三视图说明 + 武器装备展示 + 色板说明 + 品牌标题系统”的官方角色设定总览图。整体画面应像游戏设定集、角色资料页、项目提案板或IP视觉开发文档中的标准展示页,既有角色魅力,又有清晰的信息组织与设定说明感。
【基础设定】
- 主题 / 世界观:【主题】
- 项目名 / 品牌名:【品牌名】
- 角色名:【角色名】
- 身份 / 职业 / 阵营:【角色身份】
- 核心气质:【角色气质,例如冷峻、优雅、英勇、野性、神秘、暴烈】
- 战斗定位:【战斗定位,例如战士、骑士、法师、刺客、枪手、守护者】
- 武器类型:【武器类型】
- 元素属性 / 能力方向:【能力方向】
- 主色调:【主色调】
- 辅助色:【辅助色】
- 点缀色:【点缀色】
- 风格方向:【风格方向,例如二次元游戏原画、轻厚涂角色设定、奇幻史诗、未来科幻、东方幻想】
- 画幅比例:【画幅比例,建议 3:2 横版】
【自动补全规则】
如果用户没有填写完整的角色基础设定,或部分字段为空,请不要停止生成,而是根据【主题】【世界观】【角色身份】【战斗定位】【武器类型】【能力方向】【主色调】【风格方向】自动推导并补全一套完整、合理、统一的角色设定。
自动补全时,应优先生成以下内容,并确保彼此逻辑一致:
- 角色性别倾向
- 年龄感(少年 / 青年 / 成年 / 成熟)
- 体型特征(修长、健壮、轻盈、魁梧等)
- 面部气质(冷静、锐利、温柔、狂野、高贵、神秘等)
- 发型与发色
- 服装结构(长袍、战甲、披风、轻装、制服、礼装、机能装等)
- 盔甲与配饰比例
- 武器外观风格
- 技能特效形态
- 表情倾向
- 三视图中的服装和装备细节
自动补全不是随机拼凑,而是要围绕同一个角色定位形成统一方案。最终角色必须具备明确辨识度,并与世界观、职业、配色和战斗方式高度匹配。
【自动组合建议逻辑】
当用户未明确填写角色细节时,请优先依据以下逻辑组合角色基础设定:
1. 根据【世界观】确定角色的大方向,例如奇幻、科幻、东方幻想、蒸汽朋克、未来都市、神话史诗等;
2. 根据【角色身份 / 战斗定位】决定角色的体型、服装结构、盔甲程度和武器气质;
3. 根据【武器类型 / 能力方向】决定技能动作形式、特效走向、战斗姿态和装备细节;
4. 根据【主色调 / 辅助色 / 点缀色】决定服装配色、武器材质、能量颜色与整体视觉识别;
5. 根据【风格方向】统一角色脸部塑造、服饰语言、光影处理和模块表现方式。
如果用户只提供了少量关键词,也应自动生成完整角色设定。例如:
- 只给“火焰女骑士” → 自动补出年龄感、披风、红金黑配色、长枪或大剑、火焰技能特效、英气表情等;
- 只给“冰系王子” → 自动补出蓝白银配色、轻甲或礼甲、长剑或权杖、冰晶技能、冷静神态等。
【画面结构要求】
整张图采用横版角色设定说明板式布局,以“左主右辅”的结构组织画面:
1. 左侧主视觉区:
- 放置一张高完成度的大尺寸角色主立绘,作为整张图的视觉核心
- 角色姿态完整,具有强烈识别度和人物魅力
- 服装、盔甲、披风、纹样、配饰、武器等细节清晰
- 角色应体现明确的职业属性和世界观归属
- 可以带有少量淡化的角色虚影或背景辅助轮廓,以增强层次,但不能抢主体
2. 左上标题与简介区:
- 显示大号英文标题或系列标题,例如角色所属系列名 / 品牌名
- 搭配角色中文名、副标题、阵营、职业或身份标签
- 添加一段简洁的角色背景介绍文字,形成资料页感
- 标题排版简洁有力,具有品牌视觉系统感
3. 右上技能展示区:
- 展示一组角色技能动作小图,数量约 4~6 个
- 包括突进、挥击、施法、爆发、大招、范围攻击等动作瞬间
- 每个动作都应保留角色识别特征和技能特效风格
- 技能模块像动作分解展示或战斗说明图
4. 中右表情展示区:
- 展示约 4 个角色头像表情
- 如平静、愤怒、惊讶、沉思、冷笑、闭眼等
- 表情图应与主立绘风格统一,用于补充角色性格层次
5. 下方三视图区:
- 展示角色正面、侧面、背面三视图
- 用于清晰说明服装结构、披风轮廓、盔甲设计、发型背面、鞋靴造型等
- 三视图相对规整、清晰、统一,像正式设定稿
6. 右侧武器与附加设定区:
- 单独展示角色主武器,必要时可增加局部拆分或多个角度
- 搭配简短武器名称与说明文案
- 可加入阵营徽记、元素图标、角色纹章等小型补充元素
7. 色板区:
- 使用 3~5 个色块展示角色主配色体系
- 色板应与角色服装、武器、特效颜色保持一致
- 强化角色的视觉识别度
【视觉风格要求】
- 整体背景以浅灰白、雾白、冷白为主,干净克制,留白充足
- 页面具有官方设定集、游戏资料页、角色规格说明板的气质
- 画面既有精美插画感,也有理性排版和说明书感
- 模块边界清晰,版式对齐明确,信息分区合理
- 主体绘制精细,表情、动作、武器、三视图风格统一
- 光影干净,不要过度写实或过度厚重
- 保持轻UI化、现代感、品牌感、提案感
- 不要做成杂乱拼贴,也不要做成过度花哨的海报
【输出目标】
生成一张适合系列化复用的角色设定档案板,让观者一眼就能看出角色形象、职业定位、技能风格、装备特点和世界观归属。整体必须同时具备“强视觉吸引力”和“高信息组织度”。
【执行原则】
- 如果用户填写完整,则优先忠实执行用户设定;
- 如果用户只填写部分内容,则补全缺失字段;
- 如果用户填写非常少,则自动组合出一套完整角色基础设定;
- 无论是手动设定还是自动补全,最终角色都必须具备统一、完整、可系列化扩展的视觉逻辑。