{
"VARIABLE": "[CARTOON_SHOW_NAME]",
"concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] — maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray",
"style": {
"medium": "thick layered cardstock — every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break",
"texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen",
"approach": "maximalist composition — every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]"
},
"palette": {
"rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents",
"saturation": "nuclear maximum — every hue pushed to absolute vivid limit",
"finish": "matte throughout — no metallic, no gloss, no reflective surfaces regardless of subject matter"
},
"depth_planes": {
"rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:",
"foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge",
"layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure — frozen mid-signature-action, built entirely from stacked paper geometry",
"layer_3": "The 2–3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose",
"layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card",
"layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] — rendered as layered paper architectural strips with punched-void windows and doors",
"layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers",
"layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes",
"background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel — progressively lighter paper tone"
},
"lighting": {
"type": "single-direction hard studio key light only",
"angle": "top-left, 45 degrees",
"shadow": "crisp, deep, hard drop-shadows between every physical paper layer — shadow depth must visually communicate the stacking distance",
"NO": [
"glow",
"bloom",
"soft edges",
"gradients",
"volumetric light",
"atmospheric haze",
"bounced color",
"lens flare",
"any light emanating from characters or effects"
]
},
"composition": {
"density": "maximalist — zero empty space across all depth planes",
"focal_anchor": "protagonist centered at exact optical midpoint of the frame",
"framing": "bleed-to-edge on all four sides — no border, no outer frame, no shadow box, no tray, no display case",
"perspective": "perfectly flat orthographic eye-level view — no tilt, no isometric angle, no fisheye"
},
"render": {
"engine": "Octane Render",
"resolution": "8K",
"detail": "ultra-sharp at 100% zoom — paper fiber, cut-edge thickness, and layer shadow all crisp",
"aspect_ratio": "3:4 portrait"
}
}{
"VARIABLE": "[卡通节目名称]",
"concept": "[卡通节目名称]世界的超饱和实体剪纸立体模型——极繁主义,平视正中心直视视角,出血到边缘,无外框,无边框,无托盘",
"style": {
"medium": "厚层叠卡纸——每一个深度平面都实体堆叠,硬刀切割的剪影边缘,在每个图层断开处露出横截面",
"texture": "所有表面均可见哑光纤维纸纹理,无光泽,无反光",
"approach": "极繁主义构图——每一个深度平面都密集填满来自[卡通节目名称]的角色、道具、建筑和世界专属物品"
},
"palette": {
"rule": "提取[卡通节目名称]中最具标志性的3种颜色作为主色调,提取3种辅助标志色作为点缀",
"saturation": "核级最高饱和度——每一种色调都被推至绝对生动的极限",
"finish": "全程哑光——无论题材是什么,都没有金属感,没有光泽,没有反射面"
},
"depth_planes": {
"rule": "从[卡通节目名称]的世界中构建正好8个堆叠的深度平面,如下所示:",
"foreground_base": "来自[卡通节目名称]的小型标志性道具、收藏品和世界物品散落并拥挤在基础平面边缘",
"layer_2": "来自[卡通节目名称]的唯一最具标志性的主角作为中心人物——定格在标志性动作的半途中,完全由堆叠的纸几何形状构建",
"layer_3": "来自[卡通节目名称]的2-3个最亲近的配角各自占据他们独立的深度卡片,定格在特征姿势的半途中",
"layer_4": "来自[卡通节目名称]的主要反派或对手作为主导的堆叠纸剪影出现在孤立的深度卡片上",
"layer_5": "来自[卡通节目名称]的最具标志性的建筑或地点内部——呈现为带有冲孔镂空窗户和门的分层纸建筑条带",
"layer_6": "来自[卡通节目名称]的次要角色和人群形象作为扁平模切纸剪影穿梭在建筑层之间",
"layer_7": "来自[卡通节目名称]的标志性特效、能力或世界特定现象作为同心纸环镂空或辐射状模切形状",
"background_layer_8": "来自[卡通节目名称]的天际线、景观或世界全景剪影作为单色切割面板——纸张色调逐渐变浅"
},
"lighting": {
"type": "仅单向硬质工作室主灯",
"angle": "左上方,45度",
"shadow": "在每个实体纸层之间有清晰、深重、硬边投影——阴影深度必须在视觉上传达堆叠距离",
"NO": [
"发光",
"光晕",
"柔和边缘",
"渐变",
"体积光",
"大气雾霾",
"反弹颜色",
"镜头光晕",
"任何从角色或特效发出的光"
]
},
"composition": {
"density": "极繁主义——所有深度平面上零空白空间",
"focal_anchor": "主角精确居中于画面的光学中点",
"framing": "四面出血到边缘——无边框,无外框,无阴影盒,无托盘,无展示盒",
"perspective": "完美平坦的正交平视视角——无倾斜,无等距角度,无鱼眼"
},
"render": {
"engine": "Octane Render",
"resolution": "8K",
"detail": "在100%缩放下超清晰——纸纤维、切割边缘厚度和图层阴影都清晰锐利",
"aspect_ratio": "3:4 竖屏"
}
}